![]() ![]() ![]() Minecraft:experience_reward defines the amount of experience rewarded when the entity dies or is successfully bred. Minecraft:exhaustion_values defines how much exhaustion each player action should take. Minecraft:equippable defines an entity's behavior for having items equipped to it. Minecraft:equipment sets the equipment table to use for the entity. Minecraft:equip_item compels the entity to put on the desired equipment. Minecraft:environment_sensor creates a trigger based on environment conditions. Minecraft:entity_sensor initiates an event when a set of conditions are met by other entities within the defined range. Minecraft:economy_trade_table defines the entity's ability to trade with players. Minecraft:dweller compels an entity to join and migrate between villages and other dwellings. Minecraft:drying_out_timer sets a timer for drying out that will count down and initiate 'dried_out_event' or will stop as soon as the entity gets under rain or water, initiating stopped_drying_out_event. Minecraft:despawn compels an entity despawn when the despawn rules or optional filters evaluate to true. Minecraft:default_look_angle sets the entity's default head rotation angle. Minecraft:damage_sensor defines what events to initiate when the entity is damaged by specific entities or items. Minecraft:damage_over_time applies a defined amount of damage to the entity at specified intervals. Minecraft:custom_hit_test defines a list of hitboxes for melee and ranged hits against the entity. Minecraft:conditional_bandwidth_optimization defines the Conditional Spatial Update Bandwidth Optimizations of this entity. Minecraft:conditional_bandwidth_optimization Minecraft:combat_regeneration gives Regeneration I and removes Mining Fatigue from the entity that kills the Actor's attack target. Minecraft:color2 defines the entity's second texture color. Minecraft:color defines the entity's main color. Minecraft:collision_box sets the width and height of the entity's collision box. Minecraft:celebrate_hunt compels an entity to celebrate when hunting a specific entity. Minecraft:can_power_jump allows an entity to power jump similar to the horse entity. Minecraft:can_fly allows an entity the ability to fly. Minecraft:can_climb allows an entity to climb ladders. Minecraft:burns_in_daylight compels an entity to burn when it's daylight. Minecraft:buoyant allows an entity to float on the specified liquid blocks. Minecraft:bribeable compels an entity to establish a way to get into the bribed state. Minecraft:breedable compels an entity to establish a way to get into the love state used for breeding. Minecraft:breathable allows an entity to breathe in certain blocks and gives them the ability to suffocate. Minecraft:break_blocks specifies blocks that the entity can break as it moves around. Minecraft:boss defines the current state of the boss for updating the boss HUD. Minecraft:boostable defines the conditions and behavior of a rideable entity's boost. Minecraft:block_sensor initiates a specified event when a block in the block list is broken within the sensor range. Minecraft:block_climber allows the player to detect and maneuver on the scaffolding block. Minecraft:barter enables the entity to drop an item as a barter exchange. Minecraft:balloonable allows the entity to have a balloon attached, and defines the conditions and events for the entity when it is ballooned. Minecraft:attack_damage specifies how much damage is dealt by the entity when it attacks. Minecraft:attack_cooldown adds a cooldown to an entity. Minecraft:attack compels an entity to define melee attacks and any additional effects on said attacks. Minecraft:area_attack is a component that does damage to entities within a defined range. ![]() Minecraft:annotation.open_door compels an entity to to open doors, assuming that the appropriate flags are set up for the component to use in navigation. Minecraft:annotation.break_door compels an entity to break doors, presuming that the appropriate flags are set up for the component to use in navigation. Minecraft:angry defines the entity's 'angry' state when using a timer. Minecraft:anger_level compels the entity to track anger towards a set of nuisances. Minecraft:ambient_sound_interval will set the entity's delay between playing its ambient sound. Minecraft:ageable adds a timer for the entity to grow up. Minecraft:admire_item compels an entity to ignore attackable targets for a given duration. Minecraft:addrider adds a rider to the entity. Below is a list of all available Components within Minecraft: Bedrock Edition for use with Entity JSON files. ![]()
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